3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners Because the light should fall through the window I also imported very simple. To say that VRay is a complicated program would be an understatement! Ironically enough When light strikes an object, it illuminates the object with Direct Light. After direct Greg Ward. ronaldweinland.info erw92/ronaldweinland.info Learn how to setup a great and realistic Artificial or Night Lighting Space with 3ds Max and Vray.
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lighting was created for the 3D interior scene modeled beforehand. The 3D interior lights, Global illumination settings with Brute Force and Light Cache engines and shaders determining the FREE Vray Tutorial – Global illumination methods. . ronaldweinland.info pdf. ronaldweinland.info settings for the light source the same for both images with the exception of the. Realistically Light and Render Interior Scenes using 3ds Max and ronaldweinland.info http ://ronaldweinland.info
Expand all Collapse all. This tutorial covers the basics of lighting an interior scene using V-Ray in SketchUp. It will build off of the previous Exterior Lighting Quickstart and include a variety of V-Ray Lights for both day and night renders. By the end, you will gain an understanding of the general lighting workflow for interiors in SketchUp. To follow this tutorial, you will need to have the V-Ray for SketchUp plugin installed.
For that reason you only see a little bit of lighting in the renderings, just to show that they are people living in that house! Vray IES gives you a real life feeling, because they use real life lighting data.
The settings for this lighting are the next: As you can see the color is based on kelvin temperature, this gives me more control, and I am using a warm tone, so the house will look more welcoming! This gives you total control in how the light affects your 3d render, in this case I did not make a lot of changes to the camera, and here you can see what I did: As you can see, I changed the focal lens and increase the f-number to 9 because I wanted to catch less light and avoid overexposed surfaces, for the white balance I am using a blueish tint to compensate the sky color.
I did not change the shutter speed or film speed ISO. Creating the Grass The grass is a important part of making your exterior more realistic, there are plenty of options to create a beautiful and realistic grass.
In this case I am using forest pack for the grass creation, the first thing that you need to make is several grass patch so you can distribute them around your surface.
These are the grass patches that I used in the scene: As you can see, it is a very simple model of a grass with different size, shape and distribution, them I use 3 of them for the grass field.
Now you need to select forestpack from the menu, click in your surface and add the different grass patches to it.
Creating the Grass The grass is a important part of making your exterior more realistic, there are plenty of options to create a beautiful and realistic grass. In this case I am using forest pack for the grass creation, the first thing that you need to make is several grass patch so you can distribute them around your surface.
These are the grass patches that I used in the scene: As you can see, it is a very simple model of a grass with different size, shape and distribution, them I use 3 of them for the grass field. Now you need to select forestpack from the menu, click in your surface and add the different grass patches to it. After adding the grass patches these are the settings that I used in the forestpack menu: If you see that you need more grass you can decrease the scale so it cover more space or decrease the units, that would add more grass to the field.
As you can see I have all my grass converted into proxies, I did that to avoid losing the settings because sometime forestpack does not visualize the grass, what I do is to save a file with settings and them create another one with the patches converted intro proxies, the only bad things about that is that you can not change any settings when you do that, for that reason I save a backup file.
You can do that if you are going to send the file to another person so you do not have any issues with the rendering. Render Settings for a Realistic Look The renders settings play a big part of getting a realistic render, if you do not make the right changes in your settings it is probably that you will get a wrong result, also it is important to understand how vray works in order to optimize your rendering process.
I prefer Brute Force because it gives you a better result, because it calculate better the GI. We will use this for adding V-Ray Spot Lights to the pendant lights in the scene. Select a pendant light here. Place it at the center of the pendant light. Note how it appears on all the other pendant lights.
To finish editing the component, right click once and select Close Component and repeat to select Close Group. Next, let's add a couple IES lights to this corner of the room.
Move the camera to get a better view. Then make a copy of it for the other side as well. These IES lights will give a real nice look in this corner. Finally, the kitchen area could use some general lighting.
Navigate to a better view of the kitchen. We will focus on the IES lights first. To isolate the IES lights, the other lights in the scene can be disabled temporarily. Disable the spot light as well as the Sphere Light. Click the Render region icon in the VFB, and draw a box around this area of the image to keep render updates to just this part.
Then, select the IES light. IES profiles have brightness information built in, but we will override them for the scene.
If you need to, widen your render region a bit and then, select the Spot Light , and enable it. Select the Spot Light and Enable it again. Open the Options rollout where we can see Decay and Penumbra Falloff parameters. The scene gets a bit dimmer as a result. We need to change our Intensity quite a bit to account for the natural decay of the light.
First set the Units to Radiant Power W and that gets us too bright at Expand the Angles rollout and increase the Cone Angle to 1.
Test a few regions to see the pendant light contributions to the scene. Here on this chair, notice that the shadows are quite sharp. Set an amber tone to the spotlight in its Color parameter.
Stop the render and set my resolution back to x