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D&D e - Forgotten Realms - Lost Empires of Read more about imaskari, keth, empires, tyaral, mulhorandi and jarval. Into the Dragons, , MB. Lords Of, , MB. Lost Empires of, D&D e - Forgotten Realms - Lost Empires of

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Lost Empires of Faerûn adds to this rich tapestry of deeds and machinations by returning to present-day Faerûn some of the lore and magic of the civilizations. Forgotten Realms - D&D - Power of Faerun. 1st Edition D&D Forgotten Realms - Wizards and Rogues of the Realms. TSR - Forgotten Realms Campaign Unapproachable - The Forgotten Realms · Forgotten Realms ~ Waterdeep ~ City of - · Player's Guide to Faerûn - The Forgotten .

However powerful humanity can be, there is one opponent it can never face and win: hubris. Netheril was also the home of the most powerful wizard who ever walked on Faerun, Karsus , who could cast 12th level spells although he cast such a spell only once, and it was his last spell ever. The Netherese also created powerful artifacts known as mythallars, which allow mundane objects to become magical, dramatically changing the face of the Empire or better said the face of the upper side of the empire, as Netheril eventually became twofold: the "have", High Netherese, and the "have not", low Netherese. Great wizards used spells to turn the mountains upside down, made them float in the air and built cities on them. Netheril was destroyed by Karsus's Folly: an attempt to become an avatar of Mystryl who sacrificed herself and was replaced by Mystra , in a last-ditch effort to save Netheril from the invading Phaerimm. When this happened all magic ceased to exist for a time.

This damage also applies to ranged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Sithena may choose to deliver nonlethal damage with her sneak attack, but only when using a weapon designed for that purpose, such as a sap blackjack.

Trapfinding Ex : Sithena can find, disarm, or bypass traps with a DC of 20 or higher.

D: Domain spell. Deity: Bhaal. They have no reason to attack the PCs unless they try to intervene. Sithena uses death knell on Keth as soon as he falls unconscious. Development: If Keth dies, Tinzon tries to cut off his head, intending to take it back to Mulhorand with her.

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If the PCs manage to slay the attackers, they can easily discern that all four are Mulhorandi by searching their personal possessions. If Keth survives this encounter and his sanity is restored, he can reveal the information he knows see Adventure Background , and he asks the PCs to accompany him to the ruins and help him explore his new find.

Troubleshooting: If your PCs are not interested in going to Mulhorand to investigate this lead, Tyaral soon discovers what happened to Sithena. He decides to make an example of those who slew his trusted lieutenant, so he sends wave after wave of attackers to kill the PCs.

If you choose this method, you may have to alter the end of the adventure a bit by giving Tyaral a fortified position and some minions at the ruins of Maskana.

If she escaped, she attacks them again— either on the way or upon their arrival, as you choose. Jarval Keth did not tell the PCs where to start their search; he described only their final goal. Plenty of records exist on both topics, so finding the locations of the six known ruined forts in the Plains of Purple Dust region and of at least fifteen other suspected ruin sites is an easy task Gather Information DC Publisher Resources.

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