Warhammer - Skaven 8th Ed - Ebook download as PDF File .pdf), Text File .txt) Skaven are a characterful, black parody of mankind Warhammer army books. So a mate told me WHTW is based from 8th Edition army books. ive still got my 7th edition skaven army book somewhere around the house. Warhammer Armies: Skaven on ronaldweinland.info The site Book Review . Warhammer Fantasy Rulebook Eighth 8th Edition - Hardcover Rulebook - English.
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All army books were initially replaced by a get-by list in Dwarfs · ISBN , January , 8th Edition Dwarfs Army Book Skaven · ISBN , March , 7th Edition Skaven Army Book. After toiling away like a Skavenslave, I'm finally finished with version of the 8th ed Skaven book! Clocking in at pages (maybe should. The Skaven army is for people who like randomness, silliness and fantastic . This variant upgrades from the original 8th ed version to have 6s for for point, a Warlord is one of the most effective heroes in the Skaven book.
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Little bit of sticker residue on cover Published Product Code 96 pages. Make an Offer. Warhammer Skaven Army Book Shop by Category. AoS Army see all. The Clans Verminus. The Clans Pestilens. Not Specified. Game Version see all. Warhammer Fantasy Battles Filter Applied. WFB Army see all.
Skaven Filter Applied. Book Type see all. Army Book Filter Applied. Brand see all. Language see all. Condition see all. Evil red eyes and cracked yellow teeth awash in dark blood, but still the creature held to its grip, even in partially hidden beneath tattered robes, before the heavy flail, death.
Bone shattered and the Skink was thrown off the stepped pyramid, landing heavily The Plague Monks quickly overran the surviving Saurus warriors as a dozen steps below before continuing to tumble to the base.
One of the Skaven raised his voice to a high pitched chant as he held a jagged knife in both hands high above his head, the last of The Saurus raised their heavy heads towards the overgrown the Saurus beneath him. The sound of claws scratching against stone carried across the heavy air, and an unending swarm of small, pallid A hoarse shout cut through the crazed Plague Monk's frenzy, and shapes could be scan pushing from the deep cracks and fissures in he paused, blinking his eyes.
A hunched and heavily robed figure the ancient pyramid structure. Countless thousands of clawing hobbled forwards, a twisted staff clutched tightly in his decaying, vermin, their fur patchy and diseased, descended the pyramid in a shaking fingers.
Again he shouted at The Plague Monk, sickly living tide. They swarmed over the Lizardrnen who swatted at the spittle spraying from its mouth, and the Skaven backed away from scurrying creatures with heavy talons, the plagued rodents clinging the intended victim.
At the Skaven's impatient motions, several thick scaled legs, biting frantically and flowing around the Saurus. Plague Monks leaped forwards to pin the powerful Saurus' limbs. Several of the powerful Lizardrnen were swept to the ground and The Lizardman glowered up at the heavily cloaked Plague Priest were quickly lost from sight, covered by the frenzied vermin. Dark figures could be seen scrambling from within the ancient Fumbling with a dark, musty pouch, the Plague Priest pulled out a structure, creeping from the shadowed doorways at the top of the white rat, its eyes oozing foul fluids.
The Skaven patted the rat pyramid, Screaming incoherently, the robed Plague Monks hurled lovingly as it squirmed in his hands. Barking another order, the themselves down the steps towards the Lizardmen, their tattered Plague Monks tightened their grip on the Saurus. Bones creaking, robes flowing behind them like ragged wings. The Plague Priest stroked the rat claws outstretched towards the Saurus warriors. The faces of the lovingly, shuffling closer. Holding the rodent firmly, the decaying Skaven were foul and diseased, their fur matted and patchy, eyes Skaven Priest, dug a cracked, black claw deep into its mangy body.
Their expressions were The rat squealed in distress, and its owner thrust it towards the twisted into visages of madness and hatred. They impacted against Lizardman again. The rat struggled as it was squeezed painfully, just the burly Saurus figures with tremendous force, bowling many of out of reach of the snarling Saurus. Corrupt, diseased blood dripped them into their comrades behind.
The Plague Monkslashed out from the rat into the open mouth of the Lizardman, around them in their frenzy, not caring who they struck, friend or foe, eyes wild and foam dripping from the corners of their mouths.
Satisfied, the Plague Priest stood, shoving the limp body of the rat back into a pouch with an affectionate pat. He motioned, and the Teeth, claws and serrated blades slashed left and right, ripping at Plague Monks raised the Lizardman to its feet. Raising a cudgel, a both tough Lizardrnen hides and softer, furred flesh. The Saurus Skaven clubbed the Lizardman heavily across the back of its head bellowed in rage, striking out with their primitive weapons and and it collapsed unconscious to the ground.
Take-take our precious yellow-skull fever back A towering Kroxigor roared its outrage as it stomped its heavy feet to your brood-den. It swept the weapon down in a vicious arc, smashing a plague- A gurgling laugh bubbled within the Plague Priest's chest as he ridden Skaven into the lush earth. A wicked blade was plunged into turned and stalked away, leaning heavily on the crooked staff. Turning with surprising swiftness, it grabbed the Skaven who was trying to wrench its blade from the creature's thigh.
Hefting the. Recognised as a major power, Clan Perhaps the most ill-regarded of all clans is Clan Pestilens has a high scat amongst the Lords of Decay, Pestilens. They are known as the Plague Monks, for having risen from the seventh to the tenth position. It is they are the disciples of disease and decay.
Members of no secret, however, that many scheme to have the Clan Pestilens dedicate themselves with insane fervour diseased ones destroyed. It has been this way since to spreading pestilence and corruption in the name of Clan Pestilens' rise to power, when they nearly the Skaven god, the Great Homed Rat. They now overthrew the Council. Even other Skaven are highly wary of the strength lies in its Plague Monks. The Plague Monks fanatics of Clan Pestilens. Their bodies are riddled with plague, and Centuries ago a Skaven expedition ventured into the so used are they to pain that they barely feel it any steaming jungles of Lustria, only to be decimated by longer.
Combined with their religious fervour, this virulent tropical diseases and the reptilian warriors that resistance to pain makes the Plague Monks incredibly defends that land. The few survivors, hid in the ruins of capable combatants, especially en masse. There they unearthed ancient secrets which Though the Grey Seers are regarded as the ultimate should have been left forever undisturbed. Perhaps it authority on the doctrines of the Horned Rat, Clan was because of the knowledge they chanced upon, or Pestilens embraces the Lord of Decay aspect of the perhaps their destiny was decreed by the Horned Rat, Skaven god.
They recognize the Horned Rat's other but these Skaven mysteriously began to revere the very attributes, but they focus on his ability to create, diseases that were slowly killing them. A strange new control, and spread plagues. Exploring all things breed of Skaven was born: Constantly plague ridden, they were capable a few of their number dabble in the magic granted by of withstanding their diseases as long as they remained their master. While in theory such power is divinely devoted to their festering god.
Plague Priests are the initiates of Pestilens the most single-minded of all the Skaven these arts, raking the first steps towards a darker clans. They are different, counted strange by all other understanding of their foul horned god. This absolute belief in their own righteousness. Battles between the Children of the Horned Rat and greenskins are common, with both sides seeking to wipe the other out by any means possible.
However, as neither side has anything resembling scruples, alliances of convenience can happen when both sides see an advantage. When they can, Skaven manipulate any slow-witted Orc leaders which are just about all of them into doing all of the dirty work.
Such pacts are always broken and the only real question is which side turns betrayer first. Night Goblins, although less brutish than their Orcish cousins, arc shrewd, and therefore much tougher opponents in a prolonged war.
Night Goblins in particular compete with Skaven for the best lairs often old Dwarfholds and so any Warlord worth his sharp, pointy incisors will do his upmost to slay or enslave any Night Goblin tribes that get within striking distance of his clan!
They poor sanitation and hygiene in the majority of the Old Feel that the average Ratman has been blinded to what World's cities.
As an added bonus, diseases do not they profess to be the true face of the Horned Rat; destroy structures, equipment, or other spoils of war. The clan's overriding goal is to bring the rest of the Under-Empire into the fold, Once the plagues have been spread and allowed to do while avoiding declarations of heresy from the Grey their work, the madness and resilience of the Clan's Seers.
Appeasing the Grey Seers for the time being is Plague Monks make the fighting forces of Pestilens the only way to succeed. In time, once their victories powerful foes on any battlefield. Formations of have been secured and the rest of the Skaven clans frothing Plague Monks are led into battle by a line of have been won over, the Grey Seers, too, will follow Censer Bearers, Skaven chosen to wield sacred plague their example, or die.
The Pestilens believe that their enemies will either fall to the plague or will fall to Like the Grey Seers, the Plague Monks, Priests, and despair when their kin succumb. Even if they survive Deacons of Clan Pestilens believe the time of the Great the physical and mental anguish that plague brings, Ascendancy is fast approaching.
Pestilens' peculiar they will be so weakened in body and spirit that they twist on this mythology is that the Horned Rat will will easily Fall before the vermin hordes. How One of Pestilens' methods of spreading disease else can one explain the Failures wrought rime and involves specially-bred rats. These Plague Rats are time again by the bumbling campaigns of the Lords of infected with any one of a number of diseases, and are Decay? Rats are a common sight in any city, and In the long run, Clan Pestilens intends to decimate the the Plague Rats of Clan Pestilens seem no different populations of the Old World with a mixture of plague, from alley rats to the casual observer.
They creep on pox, and brute force. Given their own unnatural quiet feet into the homes and larders of the Old World, resistance to diseases, the Plague Deacons feel that leaving behind diseased droppings and half-eaten once the entire Skaven race has accepted the truth and foodstuffs.
Another tactic Pestilens uses to spread diseases involves the use of prisoners. These unfortunate The plagues of Clan Pestilent kill insidiously, wretches are infected with a plague that is slow to regardless of an enemy's arms or armour.
They are manifest. Once infected, the Skaven release them. The enemy become the unwitting killers of thousands of their own even spreads the diseases for the Skaven, and provides kind. By the rime the symptoms are evident, it is far too late. The Council is all too contagion spread by the evil Plague Monks. Not only are the Their warriors are recognisable not just by their Plague Lords capable of creating new ailments, they distinctive chanting, but by the horrible poxes they are also quite able to effortlessly cure a number of bear, for it is Clan Pestilens doctrine that to spread diseases.
While the general consensus of Clan disease one must bear the contagion within. Rather Pestilens' members is that curing any sickness or than sicken and die themselves, however, these disease is akin to blasphemy, they know that now is not infectious ratmen instead grow tougher, their hides the best time to make such revelations known to their thickened by the endless weeping sores and buboes.
In masters on the Council.
The Lords of Decay can easily battle the zealous Plague Monks charge recklessly into recognize the value of Pestilens contributions to their the fray, eager to unleash their rabid hate. Clan war efforts, and they continue to enlist their aid as the Pestilens does not sell the fighting services of their end times approach ever closer. They Clan Pestilens' pox-ridden brethren are recognisable for often negotiate hard-driven alliances or promises of their filth-encrusted robes and, of course, their future support from Warlord clans who are desperate unmistakably rancid odour.
The scrolls, staves and for their backing. For major battles, Clan Pestilens has tomes of Plague Monks are covered in pestilent runes even been known to deploy some of its own specially and their foul banners and totems often depict Skaven created diseases, spreading such vileness upon the skulls or diseased heads ripe with weeping buboes and world as the Black Plague, the Red Pox and the Oozing oozing sores.
Though they are hugely powerful now, Eye Death. The return and meteoric rise of Clan Pestilens plunged the Ceaseless faith and an arsenal of diseases has not only Skaven into a great civil war from which the clan helped Clan Pestilens survive, but has seen their emerged as a pre-eminent power in Skavenblight, influence grow.
In recent centuries Clan Pestilens has seizing several seats on the Council of Thirteen. The spread from their mysterious Southiands strongholds to Monastery of Clan Pestilens, built within this Under- as far as under the Vaults and even the Grey city, is now the largest of the clan's unwholesome Mountains. During the civil wars many sided with Clan dwellings outside of their Southlands strongholds. The Pestilens, but it was always unsure which were true foul stench that accompanies the armies of Clan thralls and which were merely fair-weather allies.
Pestilens permeates everything for leagues around, Many 'Warlord clans continue to claim allegiance to poisoning water, plants and animals. His heavy, rusted armour was his dagger to the floor. The assassin punched upwards, the stained with blood, and he chattered to himself in barerly palm of his hand landing sharply against the warlord's contained excitement. The day had been his. He had led over extended elbow joint.
A shriek of pain followed the the raiding party deep into the heart of his rivals sickening crunch that sounded loudly through the room, territory, fatally crippling Clan Festus. He knw that even and the warlord's arm fell limply to his side.
The assassin struggled frantically, but As the Skaven leader basked in the glory of his perfectly could not break from the warlord's powerful grip. With a executed victory, a shadow separated itself from the feral snarl, the enraged Skaven warlord lunged forwards, ceiling, dropping to land silently behind him, melding his sharp yellow teeth flashing towards the assassin's face.
Snikkits broken and torn Struggling desperately, his eyes filled with horror, the whispers twitched, and he turned his head suspiosusly assassin turned his face away from the savage attack.
His eyes widened in surprise as the Snikkit's teeth sank into the side of the black garbed shadow stared back at him, red eyes glowing like hellish figure's face, tearing viciously at the flesh. Stikkit snarled again, spitting blood from his mouth, his In a blur of movement, a black clad figure leapt towards eyes wild with fury and pain. Lifting the assassin by the the warlord, dragging the shadows behind it like a cloak.
There was a sharp crack as ribs shattered. The viciously through the air, and Snikkit threw himself assassin slid to the ground, gasping for breath. Snikkit backward to avoid the blows that would have opened his bent to the floor, picking up a heavy, partially gnawed belly.
Glaring at the assassin contemptuously, Snikkit bone and hefted it menacingly, staring balefully down at drew his serrated blade, barring his sharp, yellow teeth. His body and face wrapped tightly in black cloth. The "Fool-fools Darkness coiled around him like a living creature, and Snikkit's head hurt to watch the The warlord stiffened suddenly, his eyes widening in deadly foe.
Suddenly, the warlord lunged forwards, his disbelief. Blood rose from his throat in a gurgling froth. The A second assassin wrenched his dark, serrated blade from blow was swatted aside and the assassin launched a the warlord's back.
The blood on the assassin's dagger lightning counter attack that scratched three lines of red mixed with the foul greenish liquid seeping from the blood across Snikkit's face, barely missing his eye, blade and dripped hissing to the floor. The heavily armoured Skaven fell.
The assassin stepped back, satisfaction gleaming in his cruel gaze. Warlord Snikkit felt his face beginning to go Stating blindly at the dark ceiling, Warlorid Snikkit lay numb, and fear coursed through him. He could feel the on his hack, his tail twitching as his body went into a poison pumping through his system, working its way series of convulsions.
The assassins drew back into the towards his heart, and his vision began to swim. For a moment their eyes could still be seen glowing With desperate strength, Snikkit lurched towards the malevolently, before they too vanished from sight. Snikkit launched into a series of swift attacks, each turned aside by the assassin who moved with preternatural speed and finesse.
The assassin caught the warlord's blade between the claws on one of his hands and snapped it with a sharp blow with the palm of his other. Stepping in close to the black-clad figure, the larger Skaven struck upwards with the hilt of his sword. A sharp crack sounding as the blow struck the Clan Eshin Adept's jaw.
The assassin reeled backwards from the powerful blow and Snikkit, pulling a long dagger from its sheath, swiftly closed on the stunned figure. Recovering quickly, the assassin swayed to the side. The slashing blade passing scant inches from his neck. Lashing out deftly, the assassin caught Snikkit's arm as it passed, twisting it sharply. They are feared as murderers and the art of stealthy death is one that they have mastered.
They are silent stalkers more than capable of infiltrating past any number of guards or traps. At their disposal are a range of troops trained to kill, from the solitary Assassins, to whole death squads known as Gutter Runners. For the right price Clan Eshin will slay any rival, steal any information, or commit any act of sabotage required.
No Warlord wants to be targeted by a Clan Eshin contract and the mere mention of the black-clad killers is enough to make any ratman look over his shoulder. There are Clan Eshin agents scattered throughout the strongholds of many Warlord clans and even hidden within the cities of the surface dwellers. This mysterious clan trains stealthy spies and murderous Assassins for hire. For the right price the black-clad agents of Clan Eshin villa steal any information, commit any act of sabotage or slay any rival required.
Clan Eshin disappeared into the East early in Skaven history and bad been considered lost for many centuries. When its members returned to Skavenblight to offer its allegiance to the Lords of Decay, they were changed. During that long period in contact with the mysterious human cultures of Ind, Cathay and Nippon, the Skaven bad learned much, especially about the arts none the wiser. Their methods are seemingly of stealth and assassination. From then on, Clan Eshin supernatural, and the shadows appear to cling to them has found a clear role in Skaven society - its assassins like spider webs.
Rarely are their faces shown, for they have become the force which the Council of Thirteen hide them behind cowls and masks. The black clad uses to uphold its decisions and maintain its reign of assassins of Clan Eshin specialise in stealth and poison, terror among the clans.
Of course, the services of Clan acting as the silent enforcement arm of the Council of Eshin are often hired by many other influential Skaven Thirteen. Their fees are high, but their prowess is to spy on their rivals or to 'remove' political opponents legendary. Clan Eshin also provides light skirmishing troops and units of infiltrators to any Clan Eshin is not merely a den of assassins.
Because of Warlord who is willing to pay their exorbitant price. Eshin sells its services to the Warlords, offering Considering the treacherous scheming and paranoid skirmishers and light troops that can infiltrate the rear nature of the Skaven, it is no wonder that Clan Eshin of an enemy's line to scout enemy formations or to has become so powerful.
The Adepts of Clan Eshin are dispatch leaders, wizards, and other valuable assets. Indeed, information. Clan Eshin provides an unseen force with which the Council of Thirteen and other powerful Skaven Eshin is shrouded in mystery, much more so than the maintain or gain their positions of power. Within the other Great Clans. Little is known about the clan's highly feared Caverns of Unyielding Shadow, the Clan inner workings, and this information is well-hidden Eshin district deep in the belly of Skavenblight, treaty- from prying eyes and ears.
Skaven who learn too much pacts are claw-marked and the doom of many rivals is about the assassins have been known to wind up dead, assured. When the Warlord Clan Makris quickly or worse, which ensures that the clan will sustain its climbed in power, defying the edict of the Lords of secrecy in the centuries to come.
Decay, it was mercilessly butchered down u the last slave. Clan Eshin Adepts were dispatched in force, a Information is a prized commodity amongst Clan score of assassins infiltrating the lair of Clan Makris Eshin's population, and secrets are not given away for and slaughtering its Warlord and chieftains.
It would seem that Clan Eshin strives to increase its own wealth and power in the Under-Empire by There is no Skaven, no matter how fierce, that doesn't lending its services to anyone willing to pay their secretly fear a visit from the disciples of Clan Eshin. They have yet to use the secrets they They come silently, dispense death with uncanny have learned for their own power bids, or to provide accuracy, and return to their warrens with their foes false information to their clients for their own benefit.
In effect, they act as the secret police force to the Lords of Decay, the metaphorical poisoned dagger in the hand of the Council. Their political reach has grown long, for they hold the power to call any Skaven forward as a heretic or a traitor. Evidence of such crimes is easily manufactured, and in many cases, it need not be fabricated at all. It is for precisely this reason that the other clans avoid angering Clan Eshin, and indeed facilitate its investigations without objection.
Clan Eshin also uses more direct methods to quiet opposition to the Council's authority. Political murder is common amongst the Skaven, and Eshin excels at such activities as no other clan can.
Countless deaths have been engineered by Eshin's assassins in the name of the Lords of Decay, and entire clans have been destroyed by their brothers after having been struck leaderless by a well-placed blade or poisoned dart. Though Clan Eshin offers its services to other customers who have little or no affiliation to the Council, it has never been proven that the clan has participated in treasonous activity.
The Eshin way is stealth, not might, but on the rarest occasions the Nightlord can decide to send forth an entire army, led by one of the thirteen Master Assassins. These forces always strike at night.
They appear out of nowhere and disappear without trace at The clan has simply worked its way into the good the first light of dawn, leaving behind only destruction graces of the Lords of Decay and continues to serve the and death.
Council unquestioningly. Clan Moulder are the undisputed masters of breeding, mutating, and surgically creating horrible fighting Clan Eshin is famed for canny stealth, for employing a creatures and monstrous beasts of var. Such is the variety of unusual and exotic weapons, and for its demand for these ferocious creatures that Clan Moulder ability to kill swiftly and efficiently.
Even the lowliest is one of the wealthiest of all Skaven Clans. Clan Clan Eshin warriors, the Night Runners, have some Moulder sells its heinous creations to the Warlord rudimentary skill at subterfuge, being able to move clans, who are eager to boost their fighting prowess by quick and quietly to strike at the hearts of their adding swarms of Giant Rats, packs of towering Rat enemies. Those who survive and learn the greater Ogres, or perhaps something even more bizarre.
They techniques of the Art of Silent Death are promoted to are therefore a much respected and sought-after ally for Gutter Runners, who can sneak behind enemy lines and the ever-warring Skaven. A portion of many Warlord slaughter entire units of enemies, unseen and unheard. While many are jealous of Clan Moulder's might, few dare to Of all of Clan Eshin's warriors, though, the adept openly challenge them not when the clan can field an Assassin is the most feared and reviled.
These Skaven entire army of grotesquely mutated war-beasts. Using a host of weapons from the human inhabitants. The mines of this teeming Skaven throwing star and blowgun to the repeating crossbow metropolis are rife with Warpstone, and it is this and an arsenal of poisons, these dealers of death are material that is used to such excellent effect in the blamed For the majority of suspicious murders in both clan's horrific work. Its proximity to the Northern Skaven and Dwarf societies, not to mention those Wastes makes Hell Pit a nightmarish receptacle of the untimely deaths in the Human lands by those who do mutating energies of Chaos.
The many foul creatures not deny the Skaven menace.
Over the centuries since their return, Eshin has The Masters of Clan Moulder have learned the art of achieved a special place within the Council of Thirteen, controlling these mutations and use them to create using their talents to cow and coral the lesser Clans and ferocious fighting beasts in foul experiments that.
The limbs. All these experiments involve the use of their Packmasters capture many different animals and infamous mutating balms that contain finely powdered monsters from the lands south of Hell Pit, but most of warpstone to focus the mutating energies of Chaos on their subjects come from the savage Northern Wastes the "fortunate" creatures.
These foul oils make even the and the dangerous Troll Country. They study the most extreme changes possible, allowing Clan Moulder creatures they capture and expert rent on them with to violate the laws of nature in their unholy quest to feverish imagination. The Master Moulders meld flesh make the ultimate fighting beast. Given their exposure to the same mutating Warpstone they use in their experiments, the Master Moulders are Conscience plays no part in the experiments of this something more or less than typical Skaven.
Stories clan's Master Moulders as they seek the key to creating are told of Skaven Mutants that fly the banners of Clan the deadliest fighting beast possible. With Warpstone Moulder, their bodies warped, twisted, and armoured, laced unguents, revolting medical experiments and surgically-altered or hideously transformed. The unholy crossbreeding, they often succeed in creating Master Moulders tinker with the anatomies of creatures effective, if debased, monstrosities.
It uses the power of in much the same way that Clan Skryre's Warlock warpstone to breed fell beasts from slave-stock, Engineers fiddle with mechanical war machines, and crossbreeding and tampering with their genetic the end results of these biological experiments are structure.
Their greatest triumph to date has been the often just as terrifying. Giant rats and Rar Ogres are creation of the fearsome Rat Ogres. These ghastly just two awful examples of Clan Moulder's ingenuity. The Clan's Packmasters, wielding from the fearful lesser Skaven.
Off the battlefield, the Packmasters train their an unstoppable mass, consuming everything in their beasts to light by pitting them against one another. The path in a frenzied orgy of death. Still, the fate of those skilled and strong survive, the weak and wounded die. These Often they crossbreed those monstrosities in an attempt beasts not only swell the ranks of Clan Moulder's to create new specimens which carry the most armies, but are sold to other clans, where they act as dangerous traits of both species involved.
Other times pets, bodyguards, or front-line shock troops. Indeed, the respect them from harming members of their parent clan. In and awe the other Clans feel towards Clan Moulder is addition, such creatures obey the Packmasters and well-deserved. Their twisted creations enhanced Master Moulders without question, making them Moulder's prestige and influence in the Under-Empire, dangerous investments for anyone who wishes to but it is whispered amongst the other Skaven that this download one.
Should a customer become an enemy, he Clan plots something else, something far more had best keep his attention focused on any Moulder- dangerous and sinister. Whatever it is, none can say made pets that he keeps. The beasts they create are valuable, indeed. Not only do they possess battlefield prowess Beasts figure prominently in the methods and strategies oftentimes unmatched, but they also inspire terror in of Clan Moulder.
The principle units in any of the enemies of the Skaven. Hordes of Giant Rats and Moulder's armies are the Packmasters, who direct packs of ravenous Rat Ogres can cause a line of troops hordes of Giant Rats, Rat Ogres, and mutated Rat to crumble even before they have made contact with Swarms against their enemies. Clanrat warriors, the them. Moulder prides itself on the services it offers to discerning not to mention wealthy Skaven Warlords.
The beasts of Clan Moulder are their calling cards. The Many of their creations are available for sale, and they Clan's menagerie of horrifying creations is seemingly are proud to offer custom designs made to order.
The endless, and exhibits a wide variety of mutated and Council of Thirteen benefits from such options, and surgically-altered beasts. Of course, the creatures nearly every Lord of Decay is the proud owner of at Moulder creates are descended from monsters that have least one Rat Ogre. Two or three council members been captured, either in the icy wastes of Kislev or in possess nightmarish creations that few but the Master the forestlands of the Empire south of Hell Pit.
As a Moulders have ever seen. Although their skills are result, Moulder's Packmasters are quite adept as geared towards changing bodies, the Master Moulders capturing live prey. The Clan Moulder spine rune is a are quite adept in the healing arts as well.
With the aid common brand amongst the clan's Packmasters, as are of Warpstone salves, any wound can be healed and symbols of the gloving green rat, and crude renderings anybody can be improved. The oldest members of the of the whips and prodders used to goad the beasts that Council of Thirteen have survived to their extreme have made the clan infamous. Only one left! Get it, get it! Chunks of glowing warpstone replaced its eyes, the skin furred Master Moulder, gemming wildly towards the blood around the sockets blistered and weeping.
The eyes of the other drenched, heavily armoured figure, two creatures were small and burned red, unintelligent and full of barely checked fury. The vampire stood in the centre of the courtyard, surveying his surroundings coldly. His sword, dripping with blood and gore, The Master Moulder grabbed the heavy chain around the neck was held relaxed in one heavily mailed hand.
The entire keep of one of the beasts, pulling it hard. The mutated creature seethed with life. Skaven scrambling over each other in a growled dangerously and the Skaven raised a scarred hand, roiling, hateful mass, pushing towards him from all sides. The Rat Ogres turned their goat as one towards the defiant figure, their growls rumbling deep in their Huge rats the size of wolves erupted through the sewer grates, massive chests.
They took a menacing step forwards. They were twisted creatures, their form perverted through countless unspeakable "Challenge strong Clan Moulder, dead-thing? Great spines of bone protruded through matted fur, challenge, I do. One had a grimacing, distorted face erupting from its side; odds with their overwhelming bulk.
They moved straight another had a scaled tail hanging limply behind it, oozing black towards the Blood Dragon who stood in a relaxed combat foulness. The vampire frowned as another disturbing mutation stance, supremely confident of his abilities. The vampire stepped pushed itself forwards. A human head had been roughly sewn to forwards to meet the Rat Ogres head attack, ducking below a a giant rat body.
The face twitched and gibbered uncontrollably, lethal swipe with preternatural speed, slashing his immense, its tongue hanging loosely from its gaping mouth.
A Skaven ornate broadsword across the creature's belly. It roared in raised a cruelly barbed whip, lashing out at his giant rat charges. It sank to its knees, its lifeblood leaped forwards in a wild frenzy. A massive fist punched towards the Blood Dragon, who swept his weapon down with tremendous force to Matching their savage attack with unmatched skill and power, meet the attack.
The mighty arm was severed at the elbow, the the undead warrior hacked his weapon through fur, flesh and twisted creature roaring in pain. With a lightning move, the bone with ease. He cut a bloody swathe around him, revelling in vampire reversed his blow, and thrust his sword up through the the bloodshed. The dead were piled thickly around the Blood beast's throat, pushing it forcefully until the point exploded Dragon's legs, yet his unliving body showed no sign of fatigue.
The monstrous creature A whip lashed out, wrapping around the vampire's arm. With a grabbed its adversary by the shoulder, claws almost a foot long snarl, he wrenched on the weapon brutally, pulling the Skaven pushing through his ornate armour, and hurled him across the off its feet towards him.
The packmaster died, coughing blood, courtyard. The vampire smashed heavily into a stone parapet, a as it was impaled on the Blood Dragon's blade. Again, the blow that would have broken the bones of any mortal being. Skaven drew back, not wishing to get within killing range of the deadly warrior.
They crushed bones beneath their clawed feet, Rising into a crouch, the undead knight's face twisted into a the remnants of the keep's defenders, their spirits free after vicious snarl, his long black hair hanging wildly before his yes. As the warpstone-eyed Rat Ogre thundered towards him, the Blood Dragon leapt from the ground towards the huge monster, Seeing a pale-furred Skaven towards the rear who acted like a landing with vice-like hands clutched to its thick neck.
He had seen the last of his brethren dragged under the the vampire savagely ripped its throat out with a vicious twist. His voice echoed ominously through Dragon turned towards the Skaven leader, streams of dark blood the keep. The Skaven's heart began to beat wildly, and it began to push back frantically through the press "A challenge!
Step forth creature, and meet my blade in of Skaven, seeking to put as many of his minions between him combat! The Master Moulder looked at the armoured figure in shock, his eyes wide. The vampire radiated strength and power, a A towering shape loomed up behind the vampire. A huge menacing, tall figure drenched in blood. The Skaven lingered his taloned hand closed around the warrior's head, lifting the whip nervously. Feeling the eyes of his brood on him waiting struggling figure high into the air.
With a gurgling roar, ornate for his reaction. Silence settled over the keep and he shrank sword still embedded in its throat, the Rat Ogre smashed the under the vampire's gaze. Time and time again the wounded monster pounded the Blood Dragon into the A feral glint touched the Skaven's eyes and he glared at his cobbled courtyard until his head was little more tham a bloody enemy.
Turning his head, the Skaven shrieked in his obscene pulp. A trio of hulking forms moved towards the flickering light of the torches, their massive The Skaven horde sprung forwards, swarming over the vampire shoulder muscles rippling and flexing.
They stepped into the and tearing him limb from limb in a gory frenzy. The Rat Ogre light, and the Rat Ogres' lips drew back to reveal immense, fell to its knees, pawing weakly at the sword in its throat. The rotting teeth. Rough stitching covered their bodies.
Some areas Skaven leader turned to its subordinate, pointing towards the of flesh were scaled, others furred, the whole image being that dying creature. One of the beasts had sheets of rusted metal haphazardly riveted into its flesh. A thick "Take it to the pens, stitch it up quick-quick! This one shows stream of drool dripped from its powerful jaw. Another had had great promise. They specialise in the creation and utilization of strange sorcerous machines powered by a variety of Warpstone based devices, some of which they've taken from other races for "modification" others being entirely original to them.
Ultimately, all of their machines are designed to kill others and occasionally, their wielders.
Power struggles drive competing Warlords to seek any advantage they can download although stealing or coercing are fine options too.
At times a mere show of might is enough to win the day. In this regard, a Warlord clan cannot have too much of Clan Skryre's wicked weaponry. The fact that the Warlock Engineers sell to all sides in the constant Skaven struggle for dominance is well known; the fact that for a very high price they offer to withhold their services is widely guessed. None but the Grey Seers know the exorbitant extent of Clan Skryre's double-dealing and treachery.
Clan Skryre holds sway in Skavenblight, a teeming Skaven metropolis considered by many to be the capital of the Under-Empire. So powerful did Clan Skryre become that they and their allies once took complete control of the city, usurping whole clan- quarters to house their sorcerous machinery.
This Clan Skryre specialises in the insane blending of eclectic arsenal is sold to Warlord clans as quickly as sorcery and arcane Skaven technology. Its members, the slaves can churn it off the assembly lines, making known as Warlock Engineers, are inventors that build Clan Skryre one of the most influential clans in all of infernal devices capable of fiendish destruction and Skavendom.
The weapons and machinery of Clan constantly experiment to create newer and more Skryre are often inscribed with magical runes and powerful weapons of mass destruction. They often symbols of dark power. These same markings are steal war machines from other races and then strive to displayed on the clan's pennants and banners.
Access to 'improve' them in their own unique way.
This almost the city's plentiful veins of Warpstone allows the Clan invariably involves the inclusion of warpstone-based to expand upon the technologies for which they are mechanisms that increase the weapons' potential for renowned. The city reflects the nature of its Skryre destruction, but also tend to make them much more masters, being atypically modern when compared to unstable.
Other races would consider such weapons far most other Skaven settlements. After powerful of all the Great Clans. The Clan's strength all, that's what slaves are for! Much of their technology is geared towards war, mixing Many are sorcerers in their own right, able to equal amounts of magic and Warpstone to create manipulate the Winds of Magic to cast spells and weapons unparalleled anywhere in the Old World.
From Fortunately for Clan Skryre's foes, their weapons are their warpforges under the verminous capital of often as dangerous to the Skaven as they are to their Skavenblight, Clan Skryre has produced untold targets.
Clan Skryre has risen to become, arguably, the other mechanical feats are easily overlooked. Skryre most influential of all clans. By selling their weird succeeded in creating many exciting devices, from the arsenal of devastation to the Warlord clans as quickly Warprail, connecting one end of the Under-Empire to as slaves can churn them off the assembly lines, Clan the other, to the Farsqueaker, a device allowing instant Skryre has grown as wealthy as Clan Moulder.
None communication between Skaven over great distances. Skryre's experiments are Lords of Decay, and the most promising of these just as likely to succeed as they are to fail, however, receive funding from the rest of the Great and Lesser often with catastrophic results.
The Warlock Engineers Clans. Many victories have been achieved by the deeds feel that such Failures are to be expected, especially of the Warlock Engineers and their lackeys, who were those riding on the cutting edge of technology. The in turn supported by the inventions of Clan Skryre. The Farsqueaker, for example, allows the Council to Clan Skryre expands its own power by augmenting its communicate with its agents in the field.
In addition, access to items of high technology. By delving into Skryre maintains the Warprail, a system of tracks and new areas of research and making great discoveries, the warp-powered transport cars allowing fast subterranean clan increases irs prestige amongst its rivals. In transport of troops and equipment. The powerful addition, Skryre-manufactured equipment proven on machines that are used to mine tunnels and move rocks the battlefield is often sold or leased to other Clans, and soil away from the Under-Empire's byways are creating a widespread reliance on Clan Skryre also Skryre designs.
So long as Clan Skryre continues equipment, ensuring their place on the Council. The warplock jezzail is an example of a By selling the services of their specialised weapon piece of mundane equipment stolen by Skryre and teams to the constantly warring clans, the Masters of perfected with liberal amounts of Warpstone-laced iron Clan Skryre have achieved an unparalleled level of and steel.
Their heavier weapons, such as the ratling influence and are at the moment the most important of gun and warpfire thrower, resemble designs that were the four greater clans. Though Skryre ingenuity is capable of great The bulk of Clan Skryre's armies is made up of invention and original design, it is also capable of Clanrats and slaves, and these forces therefore look modification as well.
The real difference is suddenly noticed when the Clan Skryre utilises its technological superiority to enemy comes within range of Skryre's lethal weapons. Though Clan Skryre At that point they all open fire at once, showering the relies on Clanrats to shoulder much of the military foes with a rain of alchemical fire, poisonous gases and burden, their warriors are far better equipped than searing warpstone-powered bolts of lightning.
Heavy weapon teams using ratling guns and warpfire throwers, while the better-trained Clanrats are equipped with warplock pistols. Enemies are softened up by Poison Wind Globadiers, specially-trained Skaven who fling poison gas-filled glass spheres into the ranks of their foes. Skaven snipers set up away from the front lines with their warplock jezzails, where they pick off important targets at will. Closer to the rear of Skryre formations sit large cannons that are capable of launching bolts of destructive warp lightning.
Serviced by numerous technicians and engineers, warplighting cannons are prone to exploding if they are improperly maintained. Like all other Skaven clans, Skryre is willing make great sacrifices if it means that they will achieve ultimate victory over their enemies. Firing a warp- lighting cannon or ratling gun through their own troops in order to destroy a powerful enemy or weapon is perfectly acceptable to Skryre's warlords.
By supplying the Council of Thirteen with infernal machines, Clan Skryre ensures its own position of power within the Under-Empire. Each member of the Council is well aware of Skryre's value, and the Clan will never allow them to forget it. New inventions and. The the dark passage. Skritt found his gaze unconsciously "Send in your slaves now, quick-quick!
Strange, green-tinged electricity danced over at his subordinates, gesturing wildly at the approaching its dark blades, lighting the darkness. With the crack of whips, the slaves were led forwards, their emaciated bodies covered in weeping sores From his position, atop the rough barricade, the chieftain and whiplashes. Heavy brass collars bound their scrawny could see the enemy Clanrats swarming up the dark, circular necks, and the clinking of rusting chains echoed through the tunnel.
They moved as an unstoppable wave, overrunning the corridor as they shuffled forwards. Skritt The slaves. Skaven captured on one of Clan Liskit's many looked around hurriedly for an escape route, for the living raids, were whipped forwards until they stood before the tide tide of Skaven would surely smash aside the hastily erected of invading Clanrats.
The enemy smashed into the slaves in a Clan Liskit defences. The arcane scientist twisted a few knobs built into his arm Many of the slaves turned to flee, panic washing over them, and a humming sound erupted from the arcane machinery but they were whipped and struck from those behind who worn on his back.
Skritt backed slowly away from the urged them ever forwards. Caught between these two forces, Warlock as he felt the air fill with hardy controlled energy, the slaves were being ripped limb from limb and trampled making his fur stand on end and his whiskers twitch beneath the surging crowd.
The Warlock Engineer nodded to the Skaven standing atop As the Warlock thrust his arm over the barricade, energy the bizarre Clan Skryre contraption. Raising a paw to his began to course through his form. His body acted as a living arcane goggles, the Engineer tapped button on his temple and conduit for the arcane power that suddenly erupted from the a pair of mirrored lenses flicked down to cover his eyes.
Green lightning sprang from the Skritt stood uncomprehending, watching as a lever was tips of the bizarre contraption, arcing down into the sea of clicked forwards on the immense arcane creation.
The lightning split into a number of contorting arcs of sight, passing A sudden surge of painful light filled the dark corridor, and through Skaven and striking those behind while other Skaven dropped to the ground, clutching at their burning tendrils of power earthed harmlessly into the stone floor. The Warlock smirked behind his protective, goggles as Clanrats convulsed in their death throes as energy coursed a wave of heat washed over him. A huge, twisting bolt of through their bodies.
His body its path. The Skaven slaves and enemy Clanrats were continued to tremble with the aftermath of the power, and engulfed as one, the contorting bolt punching scaring boles sparks flashed around his eyes.
He shook his head, through all in its path. Smaller green arcs separated from the main beam, leaping Flickering sparks danced over the foetid water pooling on around the corridor in a frenzied dance of devastation, the grown low, before they too died out. Still the wave of lunging from one Skaven to another. The surge of energy Skavcn scampered up the passageway, trampling those killed struck the barricade, splintering the rotting wood that by the techno-sorcery of Clan Skryre beneath countless exploded outwards under the intense force.
The bolt clawed feet. A quick glance was exchanged between the Warlock and the chieftain and they turned as one leaping from the barricade The corridor floor was strewn with twitching furred bodies, into the refuse below their position. They scurried across the innumerable Skaven figures lying broken and burnt, and the ground until they reached the massed ranks of the Clan whimpers of the dying cut through the unearthly silence.
Liskit warriors. Behind the two fleeing Skaven, the barricade The foul smell of burnt flesh and fur filled the corridor as was quickly overrun, the raiders clambering over each other, the Warlock Engineer turned to Chieftain Skritt, who their cruel blades clamped tightly between their teeth.
Turning his head, the Engineer motioned forwards with his one heavily gloved hand. From out of the gloom, a large "Price for aid of almighty Clan Skryre most agreeable, yes- shape rated forwards, an unearthly green glow pulsing from yes? A pair of misshapen Skaven pushed the wheeled contraption forwards, their milky eyes staring blindly forwards. The chieftain watched the ungodly Clan Skryre war machine as it was heaved between ranks of the Clanrats, the Skaven scrambling over each other to keep away from the glowing contraption.
The Warlock's eyes lit up with an insane gleam,. There's no telling how many there are, but most believe they number in the hundreds. Rivalry among these lesser Clans is fierce and treachery is rampant. A new clan can rise and fall in a matter of days.
Among these small factions, there are a few that stand out from the rest, though even they pale before the might of the Great Clans. Though weaker, they do have representation on the Council of Thirteen. Whilst all Warlord clans are eager to secure treaties and pacts with more powerful clans, there are those who cannot download such alliances. Some Warlord clans willingly throw in their lot with one of the four Great Clans, trading total obedience for power otherwise unobtainable.
These clans, known as Thrall Clans, are in effect extensions of the Great Clans themselves. Whether the Great Clans see these Skaven as actual if temporary allies or as unwitting pawns likely depends on the size and strength of the Thrall clan in question at any particular time.
Unsurprisingly, many of these Thrall clans share the same ideology and goals of their masters and their armies incorporate a disproportionate number of their patron's weaponry, warriors and war-beasts.
With such favours do the Warlord Gnawdwell of Clan Mors has recently become Thrall clans defeat their rivals and secure their own particularly powerful, having eliminated several of his powerbase. Many tend to dwell in lairs and strongholds closest rivals. He achieved this through countless far from the eyes of their masters and hence they have assassinations, deceit and at times outright war, earning a greater rein to pursue their own, nefarious agendas.
Clan Mors the fearful respect of the other clans. In one However, it is a foolish Thrall clan that forgets its surprise attack, the water supply of a rival was tainted bonds of fealty altogether Its influence is so great that it is not claim the labyrinthine warren for his own, Clan Mors lacking for war beasts or weapon teams, and its ranks has had a great influx of new slaves and gained are bolstered by warriors from other clans - hired.
Clan Mors' much so that it is almost strong enough to rival the four rise in power, size, and status is due in no small part to greater clans from its stronghold in the City of Pillars. Clan Mors' aggressive warriors bear many trophy scars and they have better weaponry and Warlord Gnawdwell, the mastermind behind Clan more armour than other Skaven the spoils looted over Mors' unbridled success and the unquestioned master many long campaigns.
The upper levels of the City of of the City of Pillars, now sits upon the Council of Pillars are constantly assailed by vengeful Dwarf Thirteen.