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Textures 40 free textures of books for interiors One of the elements of an interior visualization project that can take a while to create is props. You may have to create objects like vases, lamps, and books. That will help with the context of any scene. Some of that props will demand unique textures like books. You may create the book's models quickly, but having them with the same single texture will seem odd.
Then mirrored. The two top pages are Bezier Curves which are Extruded. The Resolution of the curves was turned up to smooth the resulting curve. I really like the approach suggested by Dontwalk as it seems easy to follow. However if you need a little more interesting structure than 2 chunks of paper split in the middle as I needed , you can somewhat improve the method.
I've found this tutorial on Youtube. I believe this technique adds to realism. And as already stated good textures are your big friends on book sides.
I've ended with something like this. It has three chunks and two gaps inbetween on each of two sides of the open book. I think that instead of actually modeling individual pages, you'd do best by modeling a solid chunk of pages and faking the look by applying a linear striped texture Checker Texture with serious Mapping node distortions to the sides.
You can produce a result like the following. You might not be able to see the difference in Img 1 , but you wouldn't be able to in real life either.
You can apply multiple textures to an object by following the procedure outlined here. The basic thing I did for the side material was using a black and white Checker Texture which I stretched out sideways and then squashed as aided by a Mapping node.
Home Questions Tags Users Unanswered. How to model spread book interior?
Ask Question. Thanks in advance guys! Dontwalk Dontwalk 3, 1 9 This part briefly: You need a pair of curves for each chunk. Convert all the curves to mesh. Bridge Edge Loop between each pair of formerly curves.
Extrude the faces to the needed book length. Subdiv Surf the chunks optional I believe this technique adds to realism. Hope this helps. Img 1: Img 2: Select the Top facing side this will be the front cover.
You should have the following selection of the mesh. We have now separated our original mesh into two cube and cube Go to the Outliner panel on the top right corner of the window, and rename the cube as Pages and cube as Cover.
Leave the book cover mesh selected. Click on Folder icon and import your cover image file. Now we can see that the cover is wrapped around our mesh, but the position is a bit off. Lets rectify this. Divide the window and open the UV image editor in the second window.
In the UV editor click on open and select our book cover image as selected below. The Editor shows us the the current position of the wrapping.
The image below shows us the correct position of our unwrapping. We now have our book ready and wrapped. Part 3: Lighting Before adding the light source, let us position the book at the center.
Add another plane the same way, but increase its size by 3.
This will be our single light source. The scene we are attempting is fairly basic so we will use just a single light setup. Select the light source and position it above the floor and book mesh.