Download Ebook Winning Chess Middlegames: An Essential Guide to Pawn Structures EPUB PDF PRC. New In Chess, p. ISBN В файле отсутствуют страницы 6, , Ivan Sokolov, a famous grandmaster. Library of Congress Cataloging in Publication Data. Tāls, Mikhails, date. Tal's winning chess combinations. 1. Chess–Middle games. 1. Khenkin, Viktor, joint.
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From Wikipedia, the free encyclopedia The middlegame in chess refers to the portion of the game in between the opening and the endgame. There is no clear line between the opening and middlegame, and between the middlegame and endgame. In modern chess, the moves that make up an opening blend into the middlegame, so there is no sharp divide. At elementary level, both players will usually have completed the development of all or most pieces and the king will usually have been brought to relative safety. However, at master level, the opening analysis may go well into the middlegame. Likewise, the middlegame blends into the endgame.
If king safety is a serious issue, a well-executed attack on the king can render other considerations, including material advantages, irrelevant.
Material is another important consideration, Fine notes thatif all other things are equalany material advantage will usually be decisive. The issue of mobility is ensuring that the pieces have a wide scope of action and targets to focus on. The concept is largely strategic in nature, and involves concepts as space, pawn weaknesses since weak pawns can compel pieces to defensive duties, reducing their mobility , and securing outposts for the pieces. The strategy required for middlegame play varies considerably.
Some middlegame positions feature closed centres featuring maneuvering behind the lines, while other middlegames are wide open, where both players attempt to gain the initiative. Dan Heisman noted three features which can seriously alter the way the middlegame is played.
Material considerations are often secondary to pursuing the attack, and it can even be advantageous to lose pawns in front of the enemy king in order to open up lines for the rooks and queen. Second, positions where the pawn structure is static and locked, can also feature mutual attacks, since players often elect to play on the side where they have more space playing on the side of the board in which their pawns are pointing.
Time is often less of a concern in such middlegames, allowing lengthy maneuvers. Players attempt to strengthen their positions and weaken their opponent's.
First, if the kings are castled on opposite wings, and queens remain on the board, the position can be very violent, with both players aiming to assault the enemy king. Material considerations are often secondary to pursuing the attack, and it can even be advantageous to lose pawns in front of the enemy king in order to open up lines for the rooks and queen.
Second, positions where the pawn structure is static and locked, can also feature mutual attacks, since players often elect to play on the side where they have more space playing on the side of the board in which their pawns are pointing. Time is often less of a concern in such middlegames, allowing lengthy maneuvers.
Players attempt to strengthen their positions and weaken their opponent's. Both players need to be on the lookout for pawn breaks, and the possibility of taking advantage of the open files which may arise from them.
Third, if one player has an overwhelming material advantage and is clearly winning, the stronger player can usually afford to violate several of the normal middlegame principles in order to trade down to an endgame. For example, trading queens even at the cost of a ruined pawn structure may be a viable option. Not all games reach the endgame, since an attack on the king, or a combination leading to large material gains can end the game while it is still in the middlegame.
At other times, an advantage needs to be pursued in the endgame, and learning how to make favorable exchanges leading to a favorable endgame is an important skill.
The last thing that happens in the middlegame is the setup for endgame. Since many endgames involve the promotion of a pawn, it is usually good to keep that in mind when making trades during the middlegame. For example, World Champion Max Euwe considered a preponderance of pawns on the queenside queenside majority an advantage because this might be used to create a passed pawn.
From Wikipedia, the free encyclopedia. Black played Retrieved Any time you play a close, hard fought game where you arent quite sure what went wrong, you should be looking to run that through an engine or review with a strong player to find the turning point s 4.
Also, one of the keys learning to program is not getting frustrated when nothing works when you start out. I would also add, when downloading chess books, get books of the form "My best games" of top players and go over them.
Try the side variations in those books as much as possible in your head. Do not download opening books. Instead go over master games whose common openings match yours. There are a LOTS of books on openings and end-game, but very few on middlegame.