madremylinfoundation - free download, combat medic field reference pdf related documents: road map to software engineering a standards based guide 17 1. Combat Medic Field Reference - [Free] Combat Medic Field Reference Pdf Ebook 75th Ranger. Regiment Trauma Management Team (Tactical) Ranger Medic. ronaldweinland.info our ineptness in the field of self-help and first aid morphine). • SOF medics – IV cutdowns for difficult venous access . TCCC Quick Reference. Guide - Monty. • PDF. • Will be given to ALL TCCC students.
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incorrectly, check the reference cited after the answer on the solution sheet to determine why website: ronaldweinland.info As a combat medic on today's battlefield, you will experience a wide variety of . tactical field care may consist of rapid treatment of wounds with the expectation of a re-. training in this area and, at the onset of hostilities, most combat medics, corpsmen, and Field Care. Appendix G. Drug Reference Guide. of a tourniquet is addressed when behind cover and during tactical field care to ensure. medical equipment specialists, and combat medics, corpsmen, and PJs. All of the Airway management is generally best deferred until the Tactical Field Care phase. ronaldweinland.info or .
Chapter Conclusion MEDEVAC encompasses all movement of the movement of patients: from the point of injury to the nearest medical facility, between medical facilities at different echelon levels, and finally to the site of embarkation out of the theater. To assure the success of what is one of the most important missions of military medicine, all military medical providers need to be familiar with the basic concepts and components of tactical MEDEVAC. This process is experimental and the keywords may be updated as the learning algorithm improves. This is a preview of subscription content, log in to check access. Preview Unable to display preview. Download preview PDF.
Medical Evacuation in a Theater of Operations. Field Manual Google Scholar 2. Tactical combat casualty care in special operations. Milit Med ; suppl : 3— Google Scholar 3. Utility and Cargo Helicopter Operations. Washington, DC: Department of the Army; Google Scholar 4.
Management of battlefield casualties. Google Scholar 5. Hacker LP.
Arch Surg ;— Google Scholar 6. DeLorenzo RA. Improving combat casualty care and field medicine: Focus on the military medic.
Milit Med ;— Google Scholar 7. Health Service Support in a Theater of Operations. Google Scholar 8. Triage: The past revisited. Google Scholar 9. Improved training of soldiers and military caregivers based on the concepts of TCCC plays an important role in the improved survival of combat casualties [ 4 ].
After delivery of first aid to soldiers in the under fire stage, forward medicalization on the battlefield is one characteristic of the SC. The medical team is sent as close as possible to the casualty at the time of injury.
In the SC training program, emphasis is placed on simulations, which are considered a gold standard in team training for improvement of both technical and nontechnical skills, in both civilian and military trauma settings [ 5 - 8 ]. However, the logistics involved in training and testing each French soldier with simulation exercises and mannequins make them challenging and costly. Moreover, there might be important delays between the training period and the actual operations.
However, regardless of these delays, knowledge of both adequate procedures and skills has to be maintained.
Computer-based technologies, such as e-learning, massive online open courses, or serious games SGs , have become increasingly prevalent in education, training, and simulation. SGs are digital simulations similar to video games that are engaging, rewarding, and fun as they simultaneously educate and train [ 9 - 10 ]. SGs use the gamification concept for training applications.
Gamification is the application of game-based elements to nongame mechanisms, including education.
SGs have drawn much attention over the last decade because they have become more realistic and engaging, owing to technological improvements such as better graphics and new gaming interfaces and gameplays. SGs are also more affordable, owing to their reduced costs of production. Thus, SGs could address a larger population of trainees to increase the frequency of cognitive training, allowing training to occur anytime and anywhere, and can be used to assess retention of procedural skills in a more practical manner and at a lesser cost [ 11 ].
Therefore, the French Military Health Service considered in the development of 3D-SC1, an innovative SG devoted to the training of soldiers for casualty care under fire; 3D-SC1 constitutes the first part of a virtual simulation platform.
Combined with the next 3D-SC versions, it will allow training of combat lifesavers SC2 and nurses and physicians SC3 for forward combat casualty care applications on the battlefield. The purpose of this paper is to describe the design and production processes of 3D-SC1 and to discuss its deployment.
Methods Medusims Medusims are virtual digital medical simulations using videogame technology to simulate realistic medical situations for training and assessment purposes.
They were produced by a French startup, Medusims, created in [ 12 ]. Medusims has already produced 6 SGs in the cardiology area Staying Alive after cardiac arrest for the general public [www. Medusims were used to assess how effective practices are, emphasizing on the importance of having reference material and procedures reflecting real-life scenarios.
The trainees used Medusims as an active learning method to familiarize themselves with procedures, without any risk to the patients or casualties.
Medusims produced virtual simulations in a 3D studio, using the Unity engine, a multi—operating system and a multiplatform tool allowing trainees to access the digital experiences on personal computers or tablets.
Medusims has developed an internal process of in-house production, integrating medicine and technology, to deliver high-quality products, with a production studio panel of game design, human engineering, pedagogic engineering, graphics computing, and 3D animation, working closely with medical and military experts on the topic.
Several steps before the beginning of 3D-SC production were also validated, which were as follows. Definition of the trainees involved as first player shooter in the experience soldiers for SC1, health-qualified soldiers, or combat lifesavers for SC2, physicians and nurses for SC3, to come later.
In the first version of the experience, there was only 1 person playing mono user. Definition of training objectives for SC1 survival positioning, compression bandage, tactical tourniquet, and morphine auto-injector use , SC2 bleeding shock management including intraosseous access, tactical tourniquet assessment, airway, and respiratory management including pneumothorax decompression and cricothyroidotomy , and SC3 medical trauma management in a hostile remote environment, with tracheal intubation, sedation, early use of tranexamic acid, and vasopressor agents in case of hemorrhagic shock, digital thoracotomy with chest tube insertion, handheld focused assessment with sonography for trauma, and strategies for crisis resource management [ 13 - 15 ].
Design of a scenario involving an improvised explosive device IED attack on a patrol of 3 soldiers, followed by a second patrol among which was the trainee, allowing the trainee to test the correct procedural skills execution, in the right order and as quickly as possible. Test of the realistic features of this scenario in real simulation with mannequins, in order to observe right and wrong actions delivered. Design of 2 levels of difficulty—beginner and advanced. Design of a correcting grid for scoring and personalized debriefing.