Beginning Android® Programming with Android Studio. Published by. John Wiley & Sons, Inc. Crosspoint Boulevard. Indianapolis, IN ronaldweinland.info Android is a mobile operating system developed by Google, based on the Linux kernel and designed primarily for touchscreen mobile devices such as. CHAPTER 18 Advanced Android Development. Trademarks: Wiley, the Wiley logo, Wrox, the Wrox logo, Wrox Programmer to Programmer, and related trade.
|Language:||English, Spanish, Japanese|
|ePub File Size:||24.73 MB|
|PDF File Size:||16.65 MB|
|Distribution:||Free* [*Register to download]|
Moreover, you can create tables as well as specify the table width, margin information, padding, row span, column span and default cell text. You can also create nested tables, and even integrate tables with database sources. DocX ; pdf. Xps ; pdf. Html ; Content Manipulation Capabilities Aspose. You can add, remove, update and delete text, images, bookmarks, hyperlinks, attachments, annotations and much more. It also supports adding, moving, renaming and deleting PDF form fields or change the visual appearance of a form field, specify attributes like mandatory, hidden, read only and so on.
The series starts with the very basics of Android and Eclipse but my personal feeling is that if you are a total stranger to Android, the journey will be too hard. From what I saw, the series mentions general Android as well, not only game development. For some of these topics you can find information in the general tutorials as well but if you want more detail, this is for you.
In this tutorial you will learn how to set up the action bar, how to add actions, how to split, hide, and overlay it, as well as how to add navigation. You will also learn about action bar interactivity, such as how to handle clicks on its items and to use action views. In such cases you need to know how to handle this data.
This tutorial leads you step by step in the world of XML parsing. It also helps you create a parser that will look like the one shown in the next screenshot. Android for iOS Developers With the huge popularity of Android, even die-hard iOS developers are likely to consider switching or at least expanding to it.
If you are an iOS developer, you are lucky because you are not new to mobile development as a whole. Of course, you could read the general Android tutorials I listed earlier but especially for you, here is a better tutorial. Unfortunately, some of the info in this tutorial might be outdated but with the rapid development of mobile programming technologies this is inevitable.
This tutorial is great because it summarizes the differences between iOS development and Android development, thus making the change easier for you. The tutorial is a pretty detailed one — it starts with how to install Android Studio, how to create a new project, how to add functionality to it, how to run it, etc. Localizing Android Apps Android applications are popular all over the world.
Your users speak different human languages, which means if you want to reach them, you need to think about localizing your Android apps. This tutorial explains it all.
Getting Started with Android Library Projects At some point in your Android development career you will get tired of having to re-invent the wheel all the time and you will appreciate the advantages of reusable code.
If you are already there, you will certainly want to know more about reusable code.
In this case this tutorial will help you get started as quickly as possible. Having gone through all the growing pains of Android, I think now is the best time to start learning about Android programming — the APIs have stabilized, and the tools have improved. But one challenge remains: getting started is still an elusive goal for many.
It was with this challenge in mind that I was motivated to write this book, one that could benefit beginning Android programmers and enable them to write progressively more sophisticated applications.
As a book written to help jump-start beginning Android developers, it covers the necessary topics in a linear manner so that you can build on your knowledge without being overwhelmed by the details. I adopt the philosophy that the best way to learn is by doing — hence the numerous Try It Out sections in each chapter, which fi rst show you how to build something and then explain how everything works. Although Android programming is a huge topic, my aim for this book is threefold: to get you started with the fundamentals, to help you understand the underlying architecture of the SDK, and to appreciate why things are done in certain ways.
It is beyond the scope of any book to cover everything under the sun related to Android programming, but I am confident that after reading this book and doing the exercises , you will be well equipped to tackle your next Android programming challenge.
To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to Java — the language used for Android development — you might want to take a programming course in Java programming first, or grab one of many good books on Java programming.
In my experience, if you already know C or VB. For those totally new to programming, I know the lure of developing mobile apps and making some money is tempting. However, before attempting to try out the examples in this book, I think a better starting point would be to learn the basics of programming fi rst.
NOTE All the examples discussed in this book were written and tested using version 2. While every effort is made to ensure that all the tools used in this book are the latest, it is always possible that by the time you read this book, a newer version of the tools may be available. However, any variations should be manageable. It is divided into 11 chapters and three appendices. You will learn about the features of Android devices, as well as some of the popular devices in the market.
You will then learn how to download and install all the required tools to develop Android applications and then test them on the Android Emulator. Chapter 2: Activities and Intents gets you acquainted with the two fundamental concepts in Android programming: activities and intents. Activities are the building blocks of an Android application. You will learn how to link activities together to form a complete Android application using intents, the glue to links activities and one of the unique characteristics of the Android OS.
You will learn about the various layouts you can use to build the UI of your application, and the numerous events that are associated with the UI when users interact with the application. You will learn three main groups of views: basic views, picker views, and list views.
Chapter 5: Displaying Pictures and Menus with Views continues the exploration of views. Here, you will learn how to display images using the various image views, as well as display options and context menus in your application. This chapter ends with some additional cool views that you can use to spice up your application. Chapter 6: Data Persistence shows you how to save, or store, data in your Android application.
In addition to learning the various techniques to store user data, you will also learn file manipulation and how to save files onto internal and external storage SD card.
In addition, you will learn how to create and use a SQLite database in your Android application. Chapter 7: Content Providers discusses how data can be shared among different applications on an Android device.
You will learn how to use a content provider and then build one yourself. Chapter 8: Messaging and Networking explores two of the most interesting topics in mobile programming — sending SMS messages and network programming.
Finally, you will see how Web services can be consumed in an Android application. Chapter 9: Location-Based Services demonstrates how to build a location-based service application using Google Maps.
You will also learn how to obtain geographical location data and then display the location on the map. Chapter Developing Android Services shows you how you can write applications using services.