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A September start Summary of Content The module will provide the student with an overview of the technologies available for developing games for mobile platforms. Providing an understanding of the issues faced when programming for a mobile device. The student will be exposed to suitable platforms, middleware and SDK's for developing on a mobile platform. Syllabus Mobile Architectures: Operating systems, device-specific APIs, device capabilities, native code programming languages, multi-platform considerations, optimization strategies. Issues: Variable screen sizes, File size restrictions, portability issues, variation of input devices, limited memory, slow frame rates, latency issues etc. Learning Outcomes On completion of this module students should be able to :Demonstrate an understanding of the restrictions inherent with programming Games for mobile devices.
It is available as a PDF file, so you can easily download it and use it as per your convenience. Expert advice is provided by Cennydd Bowles, Louis Rosenfeld, Ash Maurya, and others on the 7 stages of product design.
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Designing for the Web By Mark Boulton A Practical Guide to Designing for the Web aims to teach you the techniques for designing your website using the principles of graphic design. Pay Me… Or Else!
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This is by no means a complete guide or solid set of rules, but it is definitely a good start. By Bram Pitoyo.
Font embedding for the web is a great step in making the web look better and become more functional, but what about security and load times?
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This book was originally written in for print designers whose clients wanted websites. He maintains a personal website where he writes articles on game programming, personal development, and billiards, as well as shares his popular game demos.
Free Preview. Completely updated for this second edition - now includes mobile game development and toolkits Create two complete projects: download eBook.
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This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.