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NEVERWINTER NIGHTS 2 WALKTHROUGH PDF

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File description: A complete Walkthrough for the official campaign of Neverwinter Nights 2. Welcome to the unofficial guide for Neverwinter Nights 2. You will find here a detailed walkthrough for the main campaign mode and all of the side quests in the. Download: Neverwinter Nights 2 Game Guide Strategy Game Guide and Walkthrough You can use ePUB version on almost every mobile and desktop device.


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GameSpot's Game Guide to Neverwinter Nights 2 will eventually be much more .. also available in the Documentation folder in the game's directory as a PDF. Welcome to our Neverwinter Nights 2 walkthrough! Simply click any of the links within the navigation bar to the right and you will be brought to the respective. For Neverwinter Nights 2 on the PC, GameFAQs has 35 FAQs (game guides and walkthroughs).

During the campaign, the player has the opportunity to recruit party members to aid in the cause, including the violent dwarf Khelgar and a vocal young tiefling. Plot[ edit ] The game's opening cinematic , portraying the main antagonist, the King of Shadows left , in battle with the warlock Ammon Jerro. Neverwinter Nights 2 is composed of three distinct acts. Afterward, the character is sent by Daeghun to retrieve a mysterious silver shard from a nearby cave, [20] which was left there years earlier after the defeat of the King of Shadows. The character then sets out for Neverwinter, meeting other adventurers along the way, several of whom are available for recruitment. In Neverwinter, Daeghun's half-brother Duncan offers a more comprehensive explanation of the situation. However, the githyanki kidnap Shandra and the player character must rescue her.

That's too bad, but no reason to panic. Someone will also get killed. It's all very exciting. When arriving in Neverwinter after some more fighting between the dwarf and the demon , it's time to visit your uncle. Find the inn and talk with Duncan. He has lots of things to tell you, but he is somewhat mysterious about your mother.

A mage will show up, but he can't help you to identify the two shards together. You need to head to another mage, but the district he's in, is closed. You can do it the good and evil way - but joining the army, or by joining the thugs. Cormick is the one you want for the army, Caleb for the thugs. Cormick can be found at the Watch post near the Dolphin Bridge, Caleb east along the main road. Depending on your style of playing the game, you'll take different quests. The evil way - coming soon.

Inside is your good friend Cormick. Join the watch, and wear the special cloak you get. The Harvest cloak started to stink anyway. Time for your first mission as a member of the City Watch. A shopkeeper called Hagen was threatened by some friends of Caleb and requests the Watch to help him out. They were too busy, but since you joined them now, they'll send you this way. Leave the City Watch and find his shop. Only Reesa can be found inside.

She's a spoiled brat, and after some exchange of words, her father - Hagen - will show up and tell her to go home. Now this is a crucial part of the game regarding your alignment. Don't go asking all lawful, when you are neutral. So be a bit mean, kill the thugs that enter and perhaps ask for a reward no reward means lawful, asking for a reward means chaotic. You can also steal from Hagen. Let's report back to Cormick. Time for a new mission.

Caleb is just a pawn in the game Moire is playing, but there has been enough evidence to arrest Caleb. Caleb can be found near the inn, so go have a chat with him. As you can suspect, Caleb doesn't want to be arrested and it'll end up in a fight. Kill him and his little thief buddies. Once again it's time to tell Cormick about it.

Another mission! What a surprise, isn't it?

Neverwinter Nights 2 Game Guide

This is quite fun, but make sure you are prepared for a fight or two. Leave the City Watch, and start be going north. The first guardpost is here. Talk with the sergeant. After some talking, you find out Moire is paying this guardpost.

The only thing they need to do, is leave the thugs alone. You may convince him into giving the money to Cormick, otherwise you may have to report him in. Go southwest from here to find the second guardpost. Some thugs are here, trying to convince this guardpost to leave just a bit earlier today. It'll end up with you fighting the thugs. Talk with the sergeant afterwards. Further south is the third guardpost.

This'll probably end up you fighting even more. As you pass the inn, you'll find Qara and some people fighting. Take her side, and you'll have yourself a mage in your party any time you want. The fourth guardpost is south of here, near the gate.

Talk with them to finish the mission. As you go back to report at the City Watch, you'll notice the building is burning. You are told to speak with Brelaina, at the Merchant Quarter. If you walk that way, and have the demon in your party, some people will attack you because of that.

It seems the demon was hiding the fact she took off with quite a lot of money. Now head to the Merchant Quarter and He says he thinks it's been enchanted.

Walkthrough neverwinter pdf 2 nights

Walk towards the hogs and you'll find Lewy. Amie notices it's been enchanted too. Try to use the Disspell-spell and a conversation will start about moral values. You can either first talk to Lewy about this, or just use the spell and humiliate him.

It's up to you. Return to Orlen for your reward Pork Jerky, G. Go there and talk with Retta inside. He dogs will help you out. Open the door and kill the Goblins. Problem solved. Go back outside. The new commander is Vallis.

Go talk with him. He says he won't allow patrols since it's too dangerous. He also seems to be angry at the previous commander.

But he makes you a deal. If you find out what happened to the patrols, he might consider thinking about the whole deal. Head to the Graveyard and kill the Zombies and Skeletons around here. Once it's clear and you're healed up, you'll notice three Tombs. One is closed and can't be opened, the two others are to the east and west. The one in the west doesn't have anything quest-related, but it may be a nice way to gain some experience, gold and items. The one in the east is the tomb you need though.

Go down into the dungeon. Eventually you'll find a hall with a gate that can't be opened. Find the door that close to end up in another big hall.

Here you'll find a wizard. He seems to be interested in you as experimental material. However, you probably aren't interested - that's why I suggest killing him and his Zombie minions. Talk with Tann.

He tells he got ambushed by the wizard, and that there are more men down in this cold dark dungeon. Since we are heroic, we will help the poor fellow out.

He'll join your party for the moment. Loot the chest and pull the lever to open the gate you saw before. Throughout the dungeon you'll find 3 more soldiers. One is dead, the two others are still alive. Once you found them, return to Fort Locke. Vallis will show up and moan against Tann.

2 walkthrough pdf neverwinter nights

Tann doesn't like this, and decides Vallis needs to be hung. Talk with both Tann about the patrols and with Cormick to finish this quest. Cormick will reward you when you see him in Neverwinter. Tann has a new side-quest for you if you're interested, involving killing bandits.

Neverwinter Nights 2 – Guides and FAQs

Head to the Bandit Camp and enter it. Kill the bandits and then walk towards the hostages. As soon as they talked to you, more bandits will show up.

Kill them too and escort the hostages to safety. Talk with Liza for your reward.

Walkthrough neverwinter pdf 2 nights

If you have both the dwarf and the demon in your party, a conversation will be triggered upon releasing the hostages. Say nice things to gain influence. Sure thing Tor. At the Band Camp, you'll find a building. Inside the chest is located. Head over to the Bandit Camp and enter the Bandit House. Find the leader here and talk with him. Either convince him to join the army of Tann, or kill them.

Return to Tann for your reward. Her husband is missing and she wants you to find him. At the Highcliff Castle Ruins, go off-road as soon as you can to find William. He's not dead, but just doesn't want to go back to his wife. He asks you to tell her he died. When going back to Juni, it's up to you what you're going to tell her. He sent someone away, but hasn't heard anything ever since. He's worried and wants you to check things out.

At the Highcliff Castle Ruins, a cinematic will trigger inside. Kill the enemies here to find the payback. Return this to Mozah and you'll get the money GP. Follow the path and kill the wolves you encounter. At the end you'll find two children. Tell them to go straight home. After you fixed the problem with the lizards, the father will be standing at the dock.

Talk with him about this matter. Something seems to be going on, over at his house. Enter his house and kill the people here. When return you'll get some potions and experience, obviously.

With Elanee in your party, talk to it. In order to gain influence with Elenaa, allow her to treat its wounds. When she refers to the shards, admit your shards may be the source of the problem, or you'll lose influence with Elenaa. The wolf sends you towards the Skymirror. If you don't have them, but them from Sand's shop near the inn and memorize them press 'B', then rest. Go to the Skymirror and use the appropriate spells on the trees the description speaks for itself, just look at the icon of the spell.

When done, walk towards the lake. A person who looks just like the wizard you killed before at Fort Locke, is talking to some kind of 'Master of the Fifth Tower' side-quest trigger, possible.

Kill him. A bit further into the ruins you'll find the other lizards. Talk with the sergeant and you'll end up in the hideout of the lizards. Depending on your skills you can make this a friendly 'let's stop fighting' or a violence 'stop fighting' event. Whatever you did, talk to the elder about it and you can finally go to Neverwinter. Finish remaining side-quests by talking to people and then talk with the elder to sail out towards Neverwinter.

That's too bad, but no reason to panic. Someone will also get killed. It's all very exciting. When arriving in Neverwinter after some more fighting between the dwarf and the demon , it's time to visit your uncle. Find the inn and talk with Duncan. He has lots of things to tell you, but he is somewhat mysterious about your mother.

A mage will show up, but he can't help you to identify the two shards together. You need to head to another mage, but the district he's in, is closed.

You can do it the good and evil way - but joining the army, or by joining the thugs. Cormick is the one you want for the army, Caleb for the thugs. Cormick can be found at the Watch post near the Dolphin Bridge, Caleb east along the main road. Depending on your style of playing the game, you'll take different quests. The evil way - coming soon.

Inside is your good friend Cormick. Join the watch, and wear the special cloak you get. The Harvest cloak started to stink anyway.

Time for your first mission as a member of the City Watch. A shopkeeper called Hagen was threatened by some friends of Caleb and requests the Watch to help him out. They were too busy, but since you joined them now, they'll send you this way. Leave the City Watch and find his shop. Only Reesa can be found inside. She's a spoiled brat, and after some exchange of words, her father - Hagen - will show up and tell her to go home. Now this is a crucial part of the game regarding your alignment.

Don't go asking all lawful, when you are neutral. So be a bit mean, kill the thugs that enter and perhaps ask for a reward no reward means lawful, asking for a reward means chaotic. You can also steal from Hagen. Let's report back to Cormick. Time for a new mission. Caleb is just a pawn in the game Moire is playing, but there has been enough evidence to arrest Caleb. Caleb can be found near the inn, so go have a chat with him. As you can suspect, Caleb doesn't want to be arrested and it'll end up in a fight.

Kill him and his little thief buddies. Once again it's time to tell Cormick about it. Another mission! What a surprise, isn't it? This is quite fun, but make sure you are prepared for a fight or two.

Leave the City Watch, and start be going north. The first guardpost is here. Talk with the sergeant. After some talking, you find out Moire is paying this guardpost. The only thing they need to do, is leave the thugs alone. You may convince him into giving the money to Cormick, otherwise you may have to report him in. Go southwest from here to find the second guardpost.

Some thugs are here, trying to convince this guardpost to leave just a bit earlier today. It'll end up with you fighting the thugs. Talk with the sergeant afterwards. Further south is the third guardpost. This'll probably end up you fighting even more. As you pass the inn, you'll find Qara and some people fighting.

Take her side, and you'll have yourself a mage in your party any time you want. The fourth guardpost is south of here, near the gate. Talk with them to finish the mission. As you go back to report at the City Watch, you'll notice the building is burning. You are told to speak with Brelaina, at the Merchant Quarter. If you walk that way, and have the demon in your party, some people will attack you because of that. It seems the demon was hiding the fact she took off with quite a lot of money.

Now head to the Merchant Quarter and He says he thinks it's been enchanted.

Neverwinter Nights 2 FAQs, Walkthroughs, and Guides for PC - GameFAQs

Walk towards the hogs and you'll find Lewy. Amie notices it's been enchanted too. Try to use the Disspell-spell and a conversation will start about moral values.

You can either first talk to Lewy about this, or just use the spell and humiliate him. It's up to you. Return to Orlen for your reward Pork Jerky, G. Go there and talk with Retta inside. He dogs will help you out.

Open the door and kill the Goblins. Problem solved. Go back outside. The new commander is Vallis. Go talk with him. He says he won't allow patrols since it's too dangerous. He also seems to be angry at the previous commander. But he makes you a deal. If you find out what happened to the patrols, he might consider thinking about the whole deal.

Head to the Graveyard and kill the Zombies and Skeletons around here. Once it's clear and you're healed up, you'll notice three Tombs. One is closed and can't be opened, the two others are to the east and west. The one in the west doesn't have anything quest-related, but it may be a nice way to gain some experience, gold and items. The one in the east is the tomb you need though. Go down into the dungeon. Eventually you'll find a hall with a gate that can't be opened. Find the door that close to end up in another big hall.

Here you'll find a wizard. He seems to be interested in you as experimental material. However, you probably aren't interested - that's why I suggest killing him and his Zombie minions. Talk with Tann. He tells he got ambushed by the wizard, and that there are more men down in this cold dark dungeon.

Since we are heroic, we will help the poor fellow out. He'll join your party for the moment. Loot the chest and pull the lever to open the gate you saw before. Throughout the dungeon you'll find 3 more soldiers. One is dead, the two others are still alive. Once you found them, return to Fort Locke. Vallis will show up and moan against Tann. Tann doesn't like this, and decides Vallis needs to be hung. Talk with both Tann about the patrols and with Cormick to finish this quest.

Cormick will reward you when you see him in Neverwinter. Tann has a new side-quest for you if you're interested, involving killing bandits. Head to the Bandit Camp and enter it. Kill the bandits and then walk towards the hostages. As soon as they talked to you, more bandits will show up. Kill them too and escort the hostages to safety.

Talk with Liza for your reward. Note: If you have both the dwarf and the demon in your party, a conversation will be triggered upon releasing the hostages. Say nice things to gain influence. Sure thing Tor. At the Band Camp, you'll find a building. Inside the chest is located. Head over to the Bandit Camp and enter the Bandit House.

Find the leader here and talk with him.

Either convince him to join the army of Tann, or kill them. Return to Tann for your reward. Her husband is missing and she wants you to find him. At the Highcliff Castle Ruins, go off-road as soon as you can to find William. He's not dead, but just doesn't want to go back to his wife. He asks you to tell her he died. When going back to Juni, it's up to you what you're going to tell her.

He sent someone away, but hasn't heard anything ever since. He's worried and wants you to check things out. At the Highcliff Castle Ruins, a cinematic will trigger inside. Kill the enemies here to find the payback. Return this to Mozah and you'll get the money GP. Follow the path and kill the wolves you encounter. At the end you'll find two children.

Tell them to go straight home. After you fixed the problem with the lizards, the father will be standing at the dock.

Neverwinter Nights

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