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If you're new to the Android mobile operating system, Learning Android is the perfect way to master the fundamentals. Written by an expert who's taught Android to thousands of people in large organizations, this gentle introduction shows you how to use Android's basic building blocks to develop user interfaces, store data, and more. You'll learn by building an example application throughout the course of book, adding new features with each chapter. Along the way, you'll also build your own toolbox of code patterns that will help you program any type of Android application with ease. Get an overview of the Android platform, and how this technology fits into the mobile ecosystem Set up your Android development environment and get started with simple programs Learn about Activities, Intents, Services, Broadcast Receivers, and Content Providers Build basic Android user interfaces, and learn about Views and Layouts Create a Service to update data in your example application Learn how Android supports databases by creating a SQL database opener Test your application and publish it to the Android Market About the Authors Marko Gargenta is the founder and chief Android expert at Marakana, a training company in San Francisco. Marko has developed Android Bootcamp and Android Internals courses, and has trained over 1, developers on four continents. Department of Defense, and many more.
If you are unsure of where to start, you can definitely go with this one. This book is updated for Java 8, so it includes topics such as lambda expressions and default interface methods. This is very basic and good for beginners wanting to get started with Java for Android development.
It covers everything there is in Android development and should not disappoint new or intermediate Android developers. They have books on mobile and web development and some other technologies.
The Big Nerd Ranch Guide is an introductory book for people who know Java and want to learn about Android development. It consists of many examples to assist the theory. But for someone who is at an intermediate level and wants to brush up on their skills, this is the perfect book.
This is a handbook for professional Android developers who are looking for a quick guide on some topics they are having a hard time with. The explanations are concise and shallow.
Do not expect to be spoon-fed if you opt-in for this book. Just a quick guide and not too much spoon feeding. Advanced topics also are briefly touched on with solutions left as an exercise. As an example: working on a location-aware app involves much more sophistication than simply requesting a location update.
Yet, the location chapters only cover the basic stuff that helps novices to get their feet wet, not to write a real-world app. It covers best practices, Android app lifecycles and UI design techniques such as building a robust app for different screen sizes, including tablets. It includes many real-world example applications to provide you with a hands-on experience of professional Android development. But beware, this book is really in-depth and requires some programming experience to get a grasp on its concepts.
For example, it includes JobScheduler, architectural components, an introduction to Kotlin, navigation patterns, and design patterns. If you want to take your Android development game to the next level, do check out this book. The first will be a classic Tetris game and an elaboration on OOP concepts. Java Review.
The Stack. Installing and Beginning Use of Android Tools. Main Building Blocks. Yamba Project Overview. Android User Interface. Intents, Action Bar, and More.
Content Providers. Lists and Adapters. Broadcast Receivers. App Widgets.
Networking and Web Overview. Interaction and Animation: Live Wallpaper and Handlers. My background is in Java from back before it was even called that.
From the beginning, I was very interested in embedded development as a way to program various devices that surround us in everyday life. Because Java primarily took off in web application development, most of my experience in the previous decade has been in building large enterprise systems. Then Android arrived, and once again I became very excited about building software for nontraditional computers. Masumi, my coauthor on this updated second edition, brings with him a ton of experience in mobile, in addition to Java.
This book teaches anyone who knows Java or a similar language how to develop a reasonably complex Android application.
The goal of Learning Android is to get you to think in Android terms. Chapter 2, Java Review Offers a quick review of Java. Chapter 5, Main Building Blocks Explains the Android components application developers use to put together an app. Chapter 7, Android User Interface Explains how to build the user interface for your application.
Chapter 10, Services Covers building an Android service to process background tasks. Chapter 13, Broadcast Receivers Explains how to use the publish-subscribe mechanism in Android to respond to various system and user-defined messages.
Chapter 14, App Widgets Shows how to design a content provider to share data between applications, in this case using it to enable our app widget to display data on the home screen. Chapter 15, Networking and Web Overview Covers networking.
Conventions Used in This Book The following typographical conventions are used in this book: Italic Indicates new terms, URLs, email addresses, filenames, and file extensions. Constant width Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords. Constant width bold Shows commands or other text that should be typed literally by the user.