HackMaster is based on the original Dungeons & Dragons game by Adventure Module for Game Masters of HackMaster: The Role-Playing Game 4th Edition. Kenzer and Company released HackMaster 4th Edition. — a 'parody' of the AD&D .. we will also have a steady diet of both printed and PDF adventures and . I just discovered Hackmaster and I was instantly intrigued. I've spent a good amount of time getting (and reading) a collection of 4th edition.
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Items 1 - 14 of 14 HackMaster, 4th Ed. Remove Search Term. PDF Remove Search Term . elusive faerie folk, this HackMaster™ 4th edition book is for you!. HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. Tiwidu: Village on the Verge; Legacy of the Elm King; Baurgar's Prize (PDF). With respect to trademarks: HackMaster is a registered trademark of Kenzer and Company. Hacklopedia of Beasts, the Kenzer and Company logo.
Posts 12, Any game tied to Classes and Levels that also has a Skill system is going to be kinda wonky with regards to downloading skills. You're also always going to have the same problem 3. It's not as bad as 3. Hackmaster is kind of Rolemaster-like in that they massage the download costs for things classes can spend Build Points on in order to create class specialties. Everyone at Kenzer has a full-time job and family and the release schedule being on geological time is no joke.
What I do not like, is all the fiddly bits. The fatigue rules. How you need a little box to write up every weapon to have their speed, damage bonus, attack bonus, etc As far as such systems go, this one is pretty good, and even though the mage seems limited at first, as his spell points grow, so do his spell casting options, but I hated doing the math on top of it.
If you like keeping a running total on numbers ranging from 60 to , and can vary from there depending on what options you chose to add to the spell your casting, you may love it. Guess I am too much of a fan of fire and forget, because I would rather forget than track the math involved in these spell point numbers. Now if you don't mind tracking math, and if you like "fiddly bits" that give you lots of options and realism, you are much more likely to love this system.
Now I am told that they did something similar in this rules set that they did in Aces and Eights, where they have a very simple set of rules, and the more complex rules are optional add ons.
My problem is, if that basic rules set is still HM Basic, I seriously doubt I am going to like it any more than I already do. If it is actually able to be done even simpler, and maybe not track so many Spell Points, like maybe a fire and forget option, I may end up loving this final version.
There are still a few bits like Fame I have not introduced yet. For fatigue, I got a bunch of poker chips to give out as FF points, every round you move once chip from the stack. The red chips I keep to myself for anyone who actually gets fatigued, hand them out if needed. I also keep aside the black chips to give out to people in Great Honor for their Mulligan. All work as good reminders for where they are at.
Anything I deem "too silly" I change or remove. Sun Feb 26, am Good tip regarding the poker chips.
I can offer another one: If you're finding learning the HM4E rules overwhelming, as a lot of people did, download some index cards and go through the books and write the trickier rules and random bits of information you need to memorise on them. Then draw them at random and read them until the game becomes memorised. It's a lot of work, but worth it I think.
Most games just pretend that they're serious business, but then you get to the table and everyone's socialising by quoting movies and Monty Python and making bad puns. Instead of pretending that when gaming we're re-enacting a serious fantasy novel like Lord of the Rings, HM4E embraces this levity in it's tone, and is complex enough with things like Rolemaster critical hits and honor and exploding dice and quirks and flaws for all manner of memorable and sometimes silly situations to occur Fri Mar 10, pm Found it!
The HM4E forum is seemingly still up, but there is no link to it from Kenzer Co's main forum list, oddly. Lots of useful material to be had there. I hope it stays up.
Sat Mar 11, pm Here are quick start rules I wrote a couple of years ago. They are not meant to replicate the normal character generation rules, but rather get a group of new players going as quickly as possible.
Tue Mar 14, am Carnifex wrote: Here are quick start rules I wrote a couple of years ago. HM4E deserves the attention.
Unfortunately, the expiry of the licence means that KenzerCo have needed to consign it down the memory hole to make way for HM5E. I don't know, maybe the comedy parody and satire vibe combined with excessively rules-heavy requires very particular taste, so the game always had a very select audience, or maybe people who owned the books tried to create a character, bounced off the heavy rules and gave up.
I have a taste for fantasy satire, such as Discworld, so there's that. I also understand that heavy rules such as the crits and character flaws lead to memorable situations and characters, so are arguably worth the extra work. It cribs from Rolemaster, which always lead to memorable combats if very short lifespans. The rules load is so heavy, though, that I think it would benefit immensely from software-based help. I'm embarking on a HM4E character generator, which unlike the Hackmaster Tool Kit will be designed to generate characters of higher than first level and will be free if I complete it.
It's a daunting prospect due to the sheer weight of the rules, so we'll see if I get this particular project finished Unfortunately, site prices for it are getting pretty crazy, glad I completed my collection when I did. Re: Thoughts on Hackmaster 4th edition? Tue Mar 14, pm Carnifex wrote: Celestian wrote: There used to be this clunky character generator out there but I dont think it's around anymore.
The best suggestion I'd have is to use the "walkthru" thats in the PHB.
I think it was pretty thorough.