GURPS Banestorm. Welcome to world of Yrth! An alternate reality, similar to our own Earth, it's inhabited by elves, dwarves and orcs. Or it was, until the orcs. GURPS Banestorm, written by Phil Masters and Jonathan Woodward, is a setting sourcebook Ludger (), "Cell Spell-Casting: Designing a Locative and Gesture Recognition Multiplayer Smartphone Game for Tourists" (PDF), Proc. Original filename: GURPS - 4th Edition - ronaldweinland.info Title: Banestorm Book. qxp. Author: Scott Haring. This PDF document has been.
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GURPS Banestorm. Available as a GURPS Line Editor: Sean Punch PDF. * Price $ * Stock number Always Available – Click here to download!. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Banestorm, and the names. infiltrate the Hospitallers. Yrth awaits the legend of you! This PDF is an electronic copy of the first printing of GURPS Banestorm. All known errata as of the date of.
This world to me is like a lasting storm. Here humanity and a dozen other races, orphans and authors of the storm alike, wield swords and spells in a struggle for survival and glory. Although trolls and dragons lurk in the dark places, the worst dangers of all may be found in the verdant forests and great palaces. It first appeared in as the setting for Orcslayer, by Warren Spector and Steve Jackson; this adventure focused on the region of Caithness and worked with the core combat system for GURPS, published the following year. That land reappeared in as the location for Aaron Allston and J.
Similar but less potent disasters struck at other points where supplemental casting was being done. And peoples and animals from other worlds began appearing in vast numbers. Of the Sentients, Humans and Dolphins from an Earth that may not be our historical one - Sentient Dolphins is an indicator. Had not more than half the Elven population on the continent of Ytarria been erased from existence by the appearance of the Great Desert, the newcomer problem might have been put under some sort of control earlier on.
By the time things did settle down, Humans pretty much wound up running most of things. The Orcs are largely penned up in the North west, protected by the Desert. The Elves retain the Great Forest, the Dwarves, their northern mountain holdings, but not the southern ones. Goblins and Halflings have generally integrated within Human nations. Only a few regions are not under at least nominal human or humanoid control. Two are significant: Djinn in the Southwest, ruled by Elven spirit beings fussed into human bodies, is the largest of such by area.
The Ring Islands, where magic is very unstable and powerful mystical beasts rule the jungles, which lie to the southeast of Ytarria. Anything else lies beyond Ytrarria and that area is specifically reserved for individual GMs to detail. Infinite Worlds Edit Yrth exists as a parallel world to Earth, and is known to Infinity as a Fantasy parallel in Q5 , with a divergence point that probably occurred when the Pangean supercontinent existed.
It is also a 'Sargasso' parallel that will let Conveyors enter, but not exit and the escape by the first team of explorers was achieved by Yrthian Magic. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence.
But such loathing has no meaning for the shambling, silent bodies who roam the streets of Abydos. The undead are the greatest resource of the necromantic priests who practice their dark heresies in that city.
Their beliefs and mandates are backed by the blades of highly trained soldiers and a very silent majority. Abydos gives full details on the City of the Dead. This book describes Abydos' history, its religious and temporal organizations, and key features within the city itself. It also includes descriptions of major people and beings of the city, as well as adventure ideas and plot hooks for incorporating Abydos into your campaign.
These elements may offend some readers. Please consider your gaming group's sensibilities before introducing this material into your campaign! Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook.
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