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How to Cheat in 3ds Max Of the three books, How to Cheat in 3ds Max by Michele Bousquet is the one I'd most recommend for a beginner, for two reasons: First, it is very visual: Perhaps percent of every page is visual material: When it comes to learning 3ds Max, seeing is often the key to understanding. Just saying "Use the ProOptimizer modifier to bring the poly count down Showing the result in the 3ds Max interface see figure below provides a huge hint and a feeling of security when you see that what you've done looks like the screen shot.

A second way to import an object is to drag and drop it from Finder to your project.

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By using this method, you can bypass all intermediate dialogs and import objects with the default settings. Imported objects may have references to one or several textures.

The program will try to find them in the folder containing the selected file. If a texture is not found, you will be asked to locate it in the Finder.

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The texture name will be shown at the top of the Open File window. You can also opt to skip opening textures and simply use the materials from the built-in library. Import Options Merge submeshes with similar materials By merging submeshes, the program can remove excessive details from the object model. This can potentially simplify the model and increase the rendering speed. This optimization can limit your ability to apply different materials to different object parts. We can learn how this option works with an example of two cubes.

The first cube has different materials on its sides.

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In other words, it has no similar materials. Turning the option on or off will give you the same result. The second cube has the same material applied to all of its sides. When the option is off, an imported cube will have the original material on its sides. You will be able to apply another material to any side of the cube.


If you import the cube again with the activated option, the imported cube will look exactly as before, but the 3D model will be changed. If you now apply a new material to any object side, all of the sides will change.

Make all surfaces double-sided to avoid invisible surfaces This option fixes the problem with invisibility of one-sided surfaces. When you look at a cube, you can see any of its six sides.

To visualize them, 3D software creates faces by one per each side. Faces allow the application of a plain color or texture to corresponding parts of an object making them visible. If there is a need to show the cube from inside as well, each side of the cube should have two faces: the inner and outer. Most of the objects can be previewed only from the outside like a cube. To simplify 3D models of these objects, faces of invisible object parts may not be created.

An open box a cube with one side removed should have both internal and external faces on all five sides because the internal parts should be visible as well. The lack of faces where they are needed, makes parts of an object invisible.

On the other hand, adding faces leads to increasing the 3D object complexity, which results in increasing the document size.

ZBrush Character Sculpting packs loads of tutorials and walkthroughs into pages. Each lesson teaches you how to do something new, then shows you how to put this into action.

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After working through this book you should have a much stronger idea of how to use ZBrush for modeling. Sculpting from the Imagination A good majority of 3D modelers work from 2D concept art. But if you have both skillsets this leads to something called job security. Definitely something valuable in this industry! Sculpting from the Imagination reads more like a compilation of advice from artists and modelers around the world.

Yes, this is primarily a ZBrush book. However the concepts apply to pretty much any program. Digital Sculpting with Mudbox Autodesk owns a bunch of 3D modeling software and one of their more specific programs is Mudbox.

This can work closely with Maya since the majority of Maya users are technical designers, but Mudbox users are mostly artists and sculptors. The goal is to create lifelike models that feel incredibly realistic. If you have zero experience with modeling and have a copy of Mudbox then you can learn all the fundamentals with this book.

How to Cheat in 3ds Max totals pages of advanced tips and workflows you can apply to your 3ds Max modeling projects. Many tips do relate to modeling and can help speed up your workflow. Really cool book for 3ds Max users but not super helpful for anyone else. Just note that people use AutoCAD mostly for things outside of entertainment art.

Most of the fundamentals carry over into other programs so any modeling techniques you pick up from this book will help you out down the road. Either way I hope you enjoyed this list! I know 3D modeling is slightly different in every program so there is no absolute best book here.

Instead you have to know what you want to learn and what type of program s you feel comfortable using. Related Posts:.